Artists’ Television Access: Cloudy Eggnog, December 15th, 2016 8pm

Cloudy Eggnog: SFSU Art Dept Final Video Work

December 15th, 8pm at ATA


Artists’ Television Access
992 Valencia Street
San Francisco, CA 94110


Joshua Max Allen Berger
Amanda Kristie Campbell
Daniel Edwinson
Denver Gacayan
Meehaun Glasper-Wade
Johnny Janis
Daniel Miramontes
Marilyn Roxie
Archer Saffarian
Sam Stollerman
Tiah Tam
Will Winter

Dennis Cooper’s Blog: Marilyn Roxie presents … Video Game Photography

A personal association of games with photography and film has been with me since the gift of a Nintendo 64 as a child. Super Mario 64 was the first 3D game I had ever played, quite a jump from my previous experience with the Nintendo Entertainment System and Atari. Super Mario 64’s immersive landscape and tricky moments — such as those requiring wall jumps and other maneuvers to progress and avoid or defeat enemies — required manual use of the build-in camera controls. These controls were embodied in the Lakitu, the camera-man who follows Mario/the player, through the game. While Super Mario Bros. 3’s curtains and hanging landscape elements evoked a theater stage play, the crucial presence of Lakitu in Super Mario 64 seemed to transform the game into a movie.

Some of my most beloved Nintendo 64 games required extensive manual camera fiddling or waiting for the camera to sort itself out. Playing them again years later, I wonder how I ever got through these games without endless frustration. Donkey Kong 64 and Castlevania 64 have notoriously bad camera controls and break a sense of immersion in the world, while a game like The Legend of Zelda: Ocarina of Time has excellent handling, allowing easy maneuvers that encourage exploration.

Read more on Dennis Cooper’s blog